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MatGeom 1.1.7 (2022)


matGeom is distributed under the GNU GPL license, which allows it to be used by others. This license is an explicit free-software license. Most uses of matGeom are considered to be free uses, but if you wish to distribute the software under a non-free license, that is acceptable. However, you cannot distribute software based on matGeom without explicitly stating the terms of the GNU GPL license. Your applications based on matGeom need to be distributed under a free software license as well. Your source code must be available, and you must be prepared to cooperate with the author in order to help improve your own software. You can play with matGeom at matlab.com. Warning: if you redistribute matGeom, you should at the very least make sure that the licence in matGeom is also included in your redistribution, else you may be in breach of the GNU GPL. matGeom home page: matGeom forums: matGeom book on the World Wide Web: Hello, I have install matGeom, but I have a problem. Here my directory, and I have compiled the “matGeom” with “make” command. 1) I compile it with Matlab and have my bin/matGeom.m 2) I have created some Geom primitives like this >> geom2d.plot([1,2],[1,2],[1,2]) >> geom2d.plot([1,2],[1,2],[3,3]) … I execute this command “geom2d.plot([1,2],[1,2],[1,2]);” I get the this error Error using plot Internal error: In the MATLAB console at… >> geom2d.plot([1,2],[1,2],[1,2]) Error using geom2d Riemannian Geometry.UnitCoordinates only supports Euclidean coordinates. Inputs must be regular 2D arrays. >> geom2d.plot([1,2],[1,2],[1,



MatGeom 1.1.7 Crack Free Download


A Matlab interface to the CGAL library As a Matlab library, matGeom aims to provide a friendly API to users of CGAL. It therefore has a similar kind of object model to the Matlab API offered by the mat toolbox, with classes for 2D and 3D Matlab objects and functions that take and return them as matrices and vectors. Lifetime of matGeom objects matGeom objects are not persistent, and should not be used to represent objects that need to survive a Matlab session. However, at a lower level, matGeom objects are persistent, and will be automatically destroyed after the Matlab session. The matGeom API is built around the concept of class objects, and the rest of the document explains in detail this terminology. The same principle applies to matGeom functions that return matrices or vectors: such functions return a matrix or vector object that is automatically destroyed after the function call returns. Using matGeom: matGeom provides several functions that do geometric manipulations. · geom2d is in charge of 2D euclidean coordinates, · polygons2d deals with multiple polygons, · graphs, · polynomialCurves2d (or GPolycurves) can be used for fitting polynomial curves on sets of coordinates, · the meshes3d provides a convenient way to transform surface meshes into linear or bilinear meshes. All the functions described above return matrices or vectors, or matrices and vectors containing the results of a manipulations. For mathematical operations, matGeom offers functions that work on 2D or 3D vectors and matrices. Mathematical operations are as follows: · dot, cross, length, norm, length2d, area, area2d, perimeter: matGeom implements the 2D/3D Euclidean dot and cross products. · norml: computes the norm of the vector as the length of its 2D/3D vector element; · norm2d: computes the norm of the vector as the length of its 2D/3D vector element. · cross: takes two vectors and returns a vector with their cross product. · length: computes the length of the vector as the sum of the length of its 2D/3D vector elements. · dot: takes two vectors and returns a matrix with their dot product. This operation 2f7fe94e24



MatGeom 1.1.7 Crack+ With License Code Free Download


In common with other published libraries, matGeom includes a large number of functions that are common to geometric processing. However, matGeom also includes an extensive collection of new and unique functions. The library has been released under LGPL. The matGeom distribution includes: · matGeom.dyn that contains code for writing a standalone matGeom application, · matGeom.demo that contains standalone demos for matGeom and other geometric tools, · matGeom.doc that contains a documenation/user-manual, · matGeom.h that contains the main header file that wraps the C core, · matGeom.tar.gz and zip files that include the library sources. matGeom applications: A standalone matGeom application can be built in a couple of minutes from the matGeom.dyn distribution. You will have to build your own executable file (‘matgeom.exe’) that links to matGeom.h. To do this, simply copy/paste the matGeom.h file in the main file of your choice (for example matgeom.exe) and fill in all the required package information in a configuration file. At the moment (June 2010), version 1.2.1 of matGeom.dyn is freely available for public use. Mathematical functions: matGeom contains a number of mathematical functions that can be used in geometric computations. These include support for geometric primitives such as lines and polygons, inverse transformation from cartesian space to model space, support for operations such as translations, rotations and scalings, operations for detecting intersections and the like. You can find some samples of matGeom applications in the matGeom.demo directory. Examples of matGeom applications: matGeom comes with a number of examples that can be reproduced in less than a minute. Most of the examples use a point cloud object to visualize their work. See examples/pointcloud.m and points.m. A repository is available on GitHub that includes additional matGeom examples. Mathematical functions and codes: When you use the library, it is always the responsibility of the user to fully understand the code. The library is designed so that it is mathematically rigorous and correct. However, the primary authors of the library may not have time to answer questions on why some decisions have been taken



What’s New In MatGeom?


o Matlab function wrapper for external C functions o Supports routines to compute intersections of surfaces, o Support routines to compute intersections of surfaces and lines, o Support routines to compute intersections of surfaces and lines. o Support routines to compute intersection points of a rectangle o Support routines to compute the intersection points of a rectangle with a plane. o Support routines to create a plane from a point and a vector. o Support routines to define the plane equation of a line in terms of two given points and a vector. o Support routines to construct a plane given a point and a vector. o Supports routines to compute intersections and intersections points of three lines, or two line segments and a plane. o Supports routines to compute intersections and intersections points of three planes, or two planes and a line. o Supports routines to compute intersections and intersections points of two planes. o Supports routines to compute an intersection point of two planes. o Supports routines to compute the intersection points of two planes and a point, or a line segment and a line. o Supports routines to compute the intersection points of two planes and a point or a line segment. o Support routines to compute the intersection points of a line segment and a plane. o Supports routines to construct a plane from a point and a vector. o Supports routines to construct a plane given a point and a vector. o Supports routines to compute the norm (length) of a line segment. o Supports routines to compute the norm (length) of a line segment to determine its orientation. o Supports routines to transform points from one space to another (using affine transformations). o Supports routines to transform lines from one space to another (using affine transformations). o Supports routines to transform line segments from one space to another (using affine transformations). o Supports routines to transform rectangles from one space to another (using affine transformations). o Supports routines to transform planes from one space to another (using affine transformations). o Supports routines to transform points from one space to another. o Supports routines to transform lines from one space to another. o Supports routines to transform line segments from one space to another. o Supports routines to transform rectangles from one space to another. o Supports routines to transform planes from one space to another. o Supports routines to transform lines from one space to another. o Supports routines to transform


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System Requirements:


Hardware OS: Windows XP, Vista, 7, 8 CPU: Dual-core processor (x86 or x64) RAM: 1 GB Graphics: NVIDIA GeForce 8600GT or ATI Radeon HD 2600 XT or better DirectX: Version 9.0c Drivers: NVIDIA 295.53 and ATI/AMD 12.2 or better Network: Broadband Internet connection Sound Card: DirectX-compatible sound card with volume control Screen Resolution: 1024×768 or higher Additional Notes: The retail release



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