autOKfe is a standalone networked application that, when networked with a hosting machine running autOKdj, lets the customer enqueue songs in from a simple terminal. AutokFE can be also seen as a customer self service ticket entry utility.
The autOKfe application uses standard HTTP over TCP/IP for communications with the autOKdj server. A very basic understanding of TCP/IP configuration is required, or at least significantly beneficial.
Here are some key features of “AutokFE”:
■ Low hardware requirements
■ Networking via standard TCP/IP / Windows Networking protocols, no “funny” software needed
■ Supports bar coded tickets, allowing the KJ or venue to either pay for play, or meter the number of entries customers can put in by giving each ticket it’s own unique bar code that can only be used once.
Requirements:
■ 256 MB RAM
■ 1024×768 resolution
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■ Insert a record of the tracks you want to play, or add new tracks one by one.
■ It will then route them to the KJ using standard protocol over TCP/IP
■ Each song is given a unique ID, which helps with charging for the entry, or handling royalties.
■ If a song is already listed, it will use the slot reserved for it.
■ List of “known” songs can be set and saved in this interface
AutokFE Torrent Download Screenshots:
When the customer selects to place a song in queue, here it is in the list:Q:
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■ Open queue tracks
■ Exits when receiving STOP.
■ Executes SET ORDER command to place a track in queue.
■ Executes GET ORDER command to retrieve the next order in queue.
■ Use -e / -s options in place of SET ORDER / GET ORDER commands. Use SET ORDER -e to queue a song into the queue.
■ Displays “queued” or “not queued” before the tracks are queued
■ Retrieves the next order in the queue with “GET ORDER -s”
■ You can pass the text that should not be queued (such as your name, or the order number that the track has been placed in) on the command line using the “–symbolic” option
■ Custom settings for each song in queue
■ The “NAME”, “ALBUM”, “ARTIST”, “COMPOSER”, “TEMPO” and “TITLE” metadata from the formatted track are available.
■ You may specify the “QUALITY” and “PLACE” metadata on the command line using the -q / –quality options.
■ If the song is already queued the track is deleted.
■ Creates autokfe.xml
■ Will not run after a time out
■ Randomizes the order of processing for tracks in queue
■ When autokfe times out all tracks in the queue are deleted.
■ Displays GET QUOTE command options
■ Receive a HTTP response with the first set of metadata.
■ Determines if the track is in the queue using the GET ORDER command.
■ Executes GET QUOTE or SHUFFLE commands.
■ Will support any form of response. Return valid XML or just html
■ If you are sending the text input on the command line to another program, either pipe it or use –somewhere-specific.
■ Queues the track over the network. If the “queue all in one” option is selected, then autokfe will queue all of the tracks in the queue and follow the order the tracks are queued. If the “break list into lines” option is used then the network connection becomes single track at a time. If only one track is queued then a
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AutokFE is a stand alone application for networked customer self service. It uses standard TCP/IP packets over networked connections in order to communicate with autOKdj, a customer service daemon.
All ticketing related data is sent back to autOKdj, allowing autOKdj to apply it’s own book keeping functions for ticketing. AutokFE itself is designed to minimize network traffic, and the amount of data on the server it has to generate.
AutokFE uses the Windows NT/2000/XP operating systems to operate. The use of these operating systems is not necessary, and are used for the sake of simplicity. Customer data stored on the autOKdj server will be saved in the Windows operating systems format, so while it will support other operating systems, the customer would have to manually reconfigure each individual system.
These are some key features that are part of this complete solution:
■ Self service ticketing.
■ Overlay ticketing.
■ Book keeping of entries.
■ Book keeping of payments.
■ Ticket and entry validation.
■ Use of bar codes.
■ Unicode support.
■ Supports the use of debit card ticketing.
■ Different variations of ticket types.
■ Backing up and restoring client data
AutokFE can be downloaded from:
or at the MSDN AutokDJ page at:
Support is available for your autOKFE setup, and for troubleshooting issues. The autOKfe application is written in.NET, and so support is offered at the MSDN.NET Forum:
The demo versions of AutokFE are available for Windows XP and Windows 2000 from this url:
Trouble-Shooting tips:
■ When presented with a screen informing that an IP address and port number are being used to initiate communications with the autOKdj web server, do not change the IP and Port parameters.
You must put in an IP and Port that are already being used by AutokDJ.
Note also that the IP and Port must also be correct.
■
What’s New in the AutokFE?
– Unlike competitor apps, AutokFE can be run as a standalone application.
– AutokFE does not perform any profile stuff or other “extra” stuff – only ticket management.
– AutokFE is self service ticket entry and not player entry.
– This means you don’t need to “add” the kj or venue to your autokdj.
– This also means you can run a router in the autokdj and access AutokFE through the router.
– AutokFE can work in a home network, but requires a router.
– AutokFE can work in a “Client/Server” network.
– This means that there can be multiple AutokFE machines and each can be
controlling 1 or more venues.
– See documentation for further detail.
Functionality:
– basic ticket management features
– basic ticket printing
– changing ticket fields
– ticket verification and confirmation
– ticket retrieval
– ticket retrieval over VPN
– ticket retrieval over http/https
– Quick ticket setup (add venue, change ticket field types)
– Pretty much everything can be controlled by the customer.
– It is possible to create custom types of tickets
– Each ticket is given it’s own unique bar code
– This can be used to track each ticket and / or the customer.
– Number of players per bar code.
– Number of tickets that can be entered per bar code
– Number of bar codes per ticket
– This can be used for several implementations
– Venues can be paid for per bar code or by the number of tickets.
– The bar code(s) can be printed on a fast receipt printer
– The venue keeps a list of all bar codes entered and paid, and allows the customer to pick up their ticket.
– The customer can either manually enter the bar code from a computer terminal, or use an IMAGINE Soft BarCode scanner.
– Bar codes can either be SMS encoded, or printed in a standard bar code font.
– This also means that you could use both the IMAGINE Soft BarCode scanner, and a standard PC BarCode scanner to enter your tickets.
– Once the system is finished, tickets can be printed in the same ticket bar code.
– Two ticket bar codes can be used per customer, and per ticket.
– If a customer requests for a free ticket on their profile, they can then used the free ticket.
– Free tickets can also
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System Requirements:
Minimum:
Requires a Windows system.
RAM: 3 GB
Hard Disk: 400 MB
Video Card: Intel GMA 950, 1 GB VRAM
Recommended:
RAM: 4 GB
Hard Disk: 500 MB
Video Card: Nvidia 7800, 2 GB VRAM
This game is English only.
The game will be playable in both the left-handed mode (for people with left-handed tendencies) and the right-handed mode (for
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